Motion capture-based animated characters for the study of speech-gesture integration
Author
Summary, in English
Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulated in isolation. We present an approach combining motion capture and 3D-animated characters that allows us to manipulate natural individual gesture strokes for experimental purposes, for example to temporally shift and present gestures in ecologically valid sequences. We exemplify how such stimuli can be used in an experiment investigating implicit detection of speech–gesture (a) synchrony, and discuss the general applicability of the workflow for research in this domain.
Department/s
Publishing year
2020-06
Language
English
Pages
1339-1354
Publication/Series
Behavior Research Methods
Volume
52
Issue
3
Links
Document type
Journal article
Publisher
Springer
Topic
- Other Social Sciences not elsewhere specified
- Comparative Language Studies and Linguistics
Keywords
- Crossmodal information processing
- Gesture
- Speech-gesture integration
- Motion Capture
- gesture
- multimodal information processing
- Method development
- Motion Capture
- Crossmodal information processing
- Speech-gesture integration
Status
Published
Research group
- The Educational Technology Group
- Communication and Cognition
ISBN/ISSN/Other
- ISSN: 1554-3528